As a competitor in the Community Service bracket at Injaz, my six friends and I designed an educational video game about the Great Arab Revolt of 1916. I discovered my passion for using video games as a platform for education and cultural expression. After leading the team as the Unreal Engine programmer, we reached the finals on a national level.
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I designed a fast-paced platformer under the theme of "30-second quest." I composed the music, programmed the artificial intelligence, and designed the three levels. I created an addictive experience that landed me in 3rd place out of 81 entries in the "Theme" category (14th overall).
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I created a first-person shooter in 48 hours under the theme of "sacrifices must be made." Supported by custom assets and music, this fast-paced gaming experience granted me a spot in the top 15% of 2500 competitors.
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